2D Tile Engine with infinite terrain generation (JavaScript)
I was experimenting with map generation using JavaScript last weekend and was able to do some cool stuff with Perlin noise.
I thought I would share my code since someone else might find this useful. You can control a character around a map that is rendered using tiles and chunks in a (possibly) infinite terrain.
This is just an experiment and not complete in any way
Find the code on my GitHub page
About this entry
You’re currently reading “2D Tile Engine with infinite terrain generation (JavaScript),” an entry on Anders Evenrud's Blog
- Published:
- July 1, 2013 / 15:49
- Category:
- Development, Experiments, Open-Source, Projects
- Tags:
- game, JavaScript, perlin
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