2D Tile Engine with infinite terrain generation (JavaScript)

I was experimenting with map generation using JavaScript last weekend and was able to do some cool stuff with Perlin noise.

I thought I would share my code since someone else might find this useful. You can control a character around a map that is rendered using tiles and chunks in a (possibly) infinite terrain.

This is just an experiment and not complete in any way

Find the code on my GitHub page

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